Introduction
Bridge, a classic and intellectually stimulating card game, has enchanted players for decades. Originating from the 19th-century game of Whist, Bridge evolved into the engaging pastime we know today. Its roots can be traced back to the British Isles, where it gained popularity among the elite before crossing the Atlantic to captivate American players. Over time, Bridge has become a global phenomenon, cherished for its fusion of intellect and social interaction.
In this article, we unravel the fundamentals of the Bridge game, explore its variations, and provide insights into effective strategies for outsmarting opponents. Whether you are a beginner or a seasoned player, this article promises to be your go-to resource for mastering the game.
What is a Bridge Card Game?
Bridge is a classic trick-taking card game played with a standard deck of 52 cards. It requires a balance of skill, strategy, and communication between players. Four players form two teams in partnership, with each team sitting across from the other.
Contract Bridge is an extremely popular card game across the globe played in gaming clubs, tournaments, online, or at home among friends and family. The game is organized globally by the World Bridge Federation (WBF), and there are also local bodies that look after and manage the game at the regional level.
Bridge whist
In Bridge whist, four players play the game as teams of two. Each player is dealt 13 cards. It is different in the sense that in Bridge Whist, the dealer or dealer’s partner chose the trump after seeing their cards. They can choose to play without a trump as well. The person sitting to the dealer's left doubles, or they can also pass the ownership of doubling to their partner. Although some clubs allow a limited number of doubles, the leading player and their partner can do unlimited doubles.
The first team to score 30 points wins the game, and a new game begins. If the Trump was a spade, 2 points are awarded; for clubs, 4 points; for diamonds, 6 points; for hearts, 8 points; for no trump, 12 points.
Auction bridge
In the auction bridge, all four players bid to see who gets to choose the trump suit, giving them an advantage in the game. The player with the highest bid, or their partner, becomes the declarer, and they play the cards for themselves and the dummy (the partner whose cards are laid out and not played). The auction bridge card game rules have changed a lot over time.
Contract bridge
The contract bridge card game is similar to the auction bridge, but their scoring differs. In auction bridge, the declarer team can count (score) every odd trick they win towards their game, even if they had not committed to winning them.
However, in contract bridge, the declarer can only score those odd tricks if they previously mentioned that they would win them in their bid.
Additionally, the values for tricks, penalties, and bonuses in contract bridge are comparatively more than in auction bridge, and teams can earn massive rewards in the form of bonuses for bidding and creating slam contracts.
Objective
The main objective of Bridge is to win as many tricks as possible. A trick is a round of four cards played, one from each player. The game is played over several hands and the partnership that wins the most tricks in a hand scores points.
History of Bridge Card Game
A bridge is a trick-taking card game based on the card game whist. It originated in Italy and France and has evolved over time. The game we now know as bridge originated from an earlier version named "Biritch" in the 19th century and went through evolution until the late 19th and early 20th centuries. The first rule book for the card game bridge was written in 1886. It was called "Biritch" or "Russian Whist" and was created by John Collinson.
Contract Bridge became well known in the United Kingdom and the United States in the 1890s. The game gained massive attention, especially after popular player Lord Brougham played it at the Portland Club in London in 1894.
A different version of the game, Auction Bridge, was created in 1904. The contract bridge card game evolved from the classic auction bridge game. Harold Stirling Vanderbilt and some others changed the scoring of the auction bridge, and those innovations gave birth to the modern contract bridge game. The important change in the contract bridge was that players only scored points for the number of tricks they committed to winning during the bidding phase. It added a layer of excitement, complexity, and uniqueness to the game, as players had to be more mindful of their bids and strategies.
How to Play Bridge: Step-by-step Guide
Here's a detailed guide on how to play bridge:
Players
Bridge is typically played by four players, forming two partnerships. Partners sit opposite each other.
Deal
One player shuffles the deck, and the player to their right cuts it. The dealer then distributes the cards one at a time in a clockwise direction until each player has 13 cards.
Auction
Once the deal is done in the game, players take turns in rotation, making a call starting from the dealer.
Call: A ‘call’ can be one of the four things: a bid, a double, a redouble, or a pass.
Pass: A “pass” is used when the player doesn't want to try to win any tricks.
Bid: A “bid” is when a player commits to winning a definite number of odd tricks with a specific Trump or without Trump.
For example, if a player bids one spade, they commit to winning seven tricks with spades as the Trump suit. A bid of one no Trump means they commit to winning seven tricks without a Trump suit. Seven is the highest bid possible, meaning the player contracts to win all 13 tricks.
Every new bid needs to be higher than the previous one. It must contract to win more odd tricks or the same number of odd tricks but in a higher-ranking suit (with no Trump being the highest ranking).
Double: Players can “double” the last bid if an opponent bids, and it has not been doubled yet.
Redouble: Players can also “redouble” the last bid if it was their team’s bid that an opponent doubled and was not previously redoubled.
A player needs to call on their turn to act and cannot change it once it's done. If a player calls out of order or tries to change their call, they would face a penalty.
The auction takes place until three players make a consecutive pass. If no bids were made, the next player deals. If there was a bid, the highest bid by a player becomes the contract, and that suit (if any) becomes the trump suit. The player who first named the contract suit becomes the declarer, while the other team become the defender. Then, the play of tricks begins!
Scoring
In Bridge, players can keep score, but it's usually more effective for one member of each team to do so. Scores are recorded on a score sheet or a bridge block, with the team keeping score labelled “We” on the left side and the opponents as “They” on the right. Below a horizontal line, the trick score is noted, while the honour score is placed above it.
The goal for the declaring side is to fulfil their contract, which earns them bonuses based on the contract suit for each odd trick won(trick beyond six). Diamonds and clubs score 20 points per additional trick, and hearts and spades earn 30 points. In no-trump contracts, the first extra trick is worth 40 points, with subsequent tricks scoring 30 points each.
Points won from tricks included in the contract go into the trick score, while overtricks are added to the honour score. If a contract is doubled, trick points below the line are doubled as well, and overtricks yield 100 points if the declaring side is not vulnerable and 200 points if they are. Redoubled contracts further double these values, and completing a doubled or redoubled contract grants a 50-point bonus (100 for redoubled).
When a team reaches 100 trick points below the line, they win that game, and a new line is drawn to signify the game's end before starting fresh. Only trick scores get counted to calculate the game total.
To win the rubber, a team needs two-game victories, earning 700 points if the opponents haven’t won any games or 500 points if they have won. The winner is determined by adding trick and honour points, with the difference typically rounded to the nearest 100. After each rubber, partners, seating, and dealing may change.
A team that wins a game is deemed vulnerable. It faces higher penalties for undertricks but receives larger bonuses for overtricks and slams. Vulnerability can also depend on rotation.
In case a declarer fails to stand by the contract, by every point the declarer is short, their opponents get extra points.
Underscore penalties in the Bridge Card Game |
||||||
If the declarer was not vulnerable |
If the declarer was vulnerable | |||||
undoubled |
doubled |
redoubled |
undoubled |
doubled |
redoubled |
|
First undertrick |
50 |
100 |
200 |
100 |
200 |
400 |
Each subsequent undertrick |
50 |
200 |
400 |
100 |
300 |
600 |
Honour cards in the trump suit (ace, king, queen, jack, and ten) provide extra points. Holding four honours scores 100 points, while five honours or all four aces in a no-trump contract scores 150 points.
To achieve a small slam (six), the team receives a bonus of 500 points if not vulnerable or 750 if vulnerable. A grand slam (winning all seven tricks) earns 1,000 points if not vulnerable and 1,500 if they are. If a team bids six but wins only six tricks, they score the small-slam bonus plus one for an overtrick. However, if they bid seven and fall short, the opponents score a penalty.
If a player leaves before a rubber is completed and no substitute is available, the team with the game scores 300 points, while the team with a partial score (less than 100 points) earns 50 points.
Bidding
After the cards are dealt, players bid to determine the ‘contract’ for the hand. The contract specifies the number of tricks the partnership aims to take and the trump suit (or if the hand will be played in a no-trump contract).
Bidding Rounds
The auction consists of a series of bids in which players state the number of tricks and the suit or no-trump they are willing to play.
Bidding Language
Players use a specific bidding language to communicate information about their hands, including the number of cards in a suit, their overall strength, and distribution.
Passing
A player may pass if they don't want to bid. The bidding continues until three consecutive players pass.
Final Bid
The final bid becomes the contract for the hand. The player who makes the final bid becomes the declarer, and their partner is the dummy.
Bridge Game Rules
- The player to the declarer's left leads the first card to the first trick. Players must follow suit if possible; otherwise, they can play any card.
- The highest card of the suit led wins the trick unless a trump is played. If a trump is played, the highest trump card wins the trick.
- The dummy's hand is placed face-up on the table after the opening lead. The declarer plays both their and the dummy's hands, but the dummy has no say in the play.
- After all tricks are played, the declarer's side scores points based on the number of tricks they took and the contract they bid.
- The scoring in bridge is based on the number of tricks a partnership takes in a hand and any additional bonuses or penalties. The scoring varies depending on the contract (trump suit, no-trump, or doubled contracts) and the success or failure of the declarer.
- The game is usually played to a pre-determined number of points (commonly 100 or 200). The first partnership to reach or exceed this point total wins the game.
Variations of Bridge Card Game
Here are some notable variations of the game -
Rubber Bridge
Rubber Bridge is played in two phases, with each phase referred to as a ‘rubber’. A rubber is won by the first partnership to score 100 or more points. The first side to win two out of three rubbers wins the game.
Duplicate Bridge
Duplicate Bridge is a competitive form of the game where different players or partnerships play the same hands. The goal is to compare the performance of each pair with others who played the same hands.
Chicago (Four-Deal Bridge)
Chicago Bridge is played over four deals, with scoring after each deal. The game aims to accommodate players with limited time, making it suitable for social gatherings.
The strategy of contract bridge
In contract bridge, the aim is to score as many points as you can while limiting the points your opponents score. Playing well requires skill, strategy, experience, and an understanding of the game to win over your opponents.
There are general rules, known as systems, that are helpful for casual players to perform almost as well as experts. Here are the three key factors used in contract bridge:
- Valuation: You know you are up for a risk when you bid. There are penalties if you cannot meet the contract you bid for. So, you need to evaluate how many tricks your hand can realistically win.
- Strategy: When you make a bid, your aim should be to help your partner understand your hand without revealing too much about your strategy to your opponents. A bid defeats its purpose if the information shared is more helpful to the opponents than to their own partner. Therefore, each bid should be designed to inform the bidder’s partner to the extent necessary while not revealing information from the opponents.
- Information: Contract Bridge is played in a team of two. Each player must communicate their hand strength to the other. Once they understand each other’s hands, one can decide the best contract for their combined hands. Players are expected to communicate through the cards they play.
Tips & Tricks
Communication
- Use the bidding phase to convey information about your hand to your partner.
Learn and use the following standard bidding conventions to convey specific information about your hand to your partner:
Stayman: This is used after a partner's 1NT opening to inquire about the presence of a major suit (hearts or spades).
Jacoby Transfer: This is used in response to a partner's 1NT opening to show a long suit in either hearts or spades, using a transfer bid.
Gerber: This is used to ask for information about the number of aces, after a no trump bid.
Hand Evaluation
- Understand the point count system for hand evaluation. Count high card points (HCP) and distribution points.
- Evaluate your hand based on its playing strength, considering factors like long suits, short suits, and intermediate cards.
Opening Leads
- Consider leading from a long suit, especially if you have a sequence of honours. It can help establish your side's long suit.
- If you hold an honour sequence in an opponent's suit, leading the top card of the sequence can disrupt their communication.
Observe the table
- Keep track of the cards played, especially in the trump suit. Knowing the distribution of the remaining cards can help you make informed decisions.
- Pay attention to the cards your opponents play during the early tricks to infer the distribution of the suits.
Trump Management
- Manage your trumps wisely. Don't waste high trumps early in the hand unless it's necessary.
- Consider leading trumps to weaken the opponents' long suits and prevent them from establishing their winners.
Defensive Play
- Lead with your longest suit when defending, but be cautious about leading away from honors if your opponents have bid that suit.
- Signal clearly to your partner using standard signals like attitude, count, and suit preference.
Frequently Asked Questions
How is the game of bridge played?
Bridge is a four-player card game played in partnerships, involving bidding, trump suits, and strategic play to fulfill contracts.
Is bridge difficult to learn?
While Bridge has depth and strategy, it is not inherently difficult to learn. With practice and an understanding of the rules, players can gradually master the nuances of Bridge.
Can two people play bridge?
No, Bridge is designed for four players in two partnerships. The game relies on tpartner interaction making it unsuitable for a two-player format.
Conclusion
Bridge is a game of coordination, partnership understanding, and strategic thinking. Various websites and apps offer the opportunity to play bridge against opponents from all over the country. You can olay Bridge online in any of the formats mentioned above. As you play more, you will become familiar with the strategic aspects of bidding and playing the cards, making the game even more enjoyable.